Unless otherwise indicated, activating or deactivating an item is a standard action. 51 Level 9; Price 4,200 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 127. The aeon stone is your best bet indeed. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. More advanced grenades create more dangerous microbots. Heaven’s Radiance. If you have not been healed or stabilized by the. Fused with magic, Flash grenades have their DC save increased by +2. Grenades are a bit of a mixed bag for saves. Interested in flipbooks about Starfinder First Contact?. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. More likely to be in demoralize range, but doesn't directly benefit. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Melee attack rolls and attack rolls made with thrown weapons (such as grenades). r/starfinder_rpg. 122 Level 18; Price 109,000 Hands 1; Proficiency GrenadeEquipment - Biotech [12] Airjet, Sonic Vocalizer (Anharmonic), Aqua-Empathic Lobe, Bioluminescent Skin, Electrostatic Spines, Sonic Vocalizer (Harmonic), Ink Gland, Sonic Vocalizer (Parametric), Pressure Filter, Sonic Vocalizer (Radial), Sonic Vocalizer (Resonant), Thermal-Sensitive Eyes. The Basics . Advanced melee weapons require a degree of training and skill to use properly. Grenade sails to target, hits dealing B damage per spell, then explosive shenanigans ensue. Range: 20 ft. Critically wounding an enemy or breaking their shield increases melee range and damage for a brief period. 29 Level 9; Price 2000 Hands —; Bulk — Description A short-circuit grenade emits a powerful electrical signal on impact. In general, tempest shock weapons are the. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard gravity to low gravity. I'm bombard because I like the grenadier thing for my level2 combat feat I was just going to pick grenade mastery because of. 184. Up to 19 grenades. So, let’s try to model that behavior, specifically for Starfinder. Source Starfinder Core Rulebook pg. . A harness with standard pin-pull/throw grenades on it, each pin is tied to the harness with high-tensile thread/string. Another approach would be to say that every time a character takes explosive damage, all of their own grenades also explode. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 10 ft. Capacity: Drawn. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. Think of it as a cheaper, slightly weaker computer interface. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Casting a spell with spell grenade uses the spell's standard casting time, and throwing the spell grenade is a standard action. Grenades and explode weapons crit, just as "precision damage" like trick attack also crit, and everything else normally added to damage. Although many corporations produce a variety of weapons, some are known for product lines featuring. It is classified as an Asset Card. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. Source Starfinder #8: Escape from the Prison Moon pg. , 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. February 2019. 3) If you hit, deal damage to all creatures within the explode radius. Character Themes. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". total result of your attack roll meets or exceeds the target’s. Otherwise you could make super Grenades by just tossing one at a backpack full of others. If you do so, the grenade’s Reflex save DC is increased by 2. Edit : Just an intersting fact that isn't immediately obvious. This typically isn’t enough water to damage computers or other electronic or technological items. If I had known that grenades weren’t the best I would’ve gone with the shock and awe one, but free grenades sounded too cool to pass up. . Common drow form the majority of civilian and military forces and are governed by more powerful drow nobles. Pew pew! Plus light and heavy conventional firearms too, in case you want to Pow pow as well! This SoundSet will appear by default in the Syrinscape Sci-Fi Player app. Starfinder Creature Index. In general, tempest shock weapons are the. This week I’ve been thinking about in game economy and house rules. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Fused with magic, these shock grenades have their damage increased by +2 per dice. The lore would be they are made of pure adamantine come in one of a couple of flavors (utility, incendiary, cryo, and shock) cost half as much as a normal grenade of the given tech level but can be reloaded after use for an appropriate standard block of ammunition/power and a sufficient engineering check. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. Below are examples of standard actions. Grenade, Shock (I–V) – Starjammer SRD. (Grenade art from the public domain) Example: Starfinder Revised Grenades. Incendiary grenades have their damage increased by +1 per dice. Sorted by: 3. Capacity: Drawn Bulk: L Special: Explode (1d6 P, 15 ft. )DESCRIPTION. Range: 20 ft. Starfinder Core Rulebook p. This upgrade costs 50% of the base price of the computer. Heaven’s Radiance. . In general, tempest shock weapons are the. But since most scavenged loot can only be sold at 1/10 its price, it's definitely worth keeping some of the spare guns your enemies leave behind to use as grenades. This allows you to utilize Mk1 grenades in a weapon with much higher weapon lvl DCs. It's. I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. A grenade launcher requires charges to fire, but unless the weapon is also loaded with a grenade, any charges that are consumed are wasted. Relics do not come with ammunition (which must be purchased separately). For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. Bulk: L. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Starfinder Core Rulebook p. The grenade launcher as a seperate weapon works sort of like a revolver, six rotating chambers with a round in each, fire one and the next spins into firing position. Premium Powerups Explore Gaming. NI Ls can be fitted with any sort of grenade as ammunition. Additionally, any time a mechanic takes a 10-minute rest and spends a Resolve Point to recover their Stamina Points, they can also choose to repair their drone as part of that same time period. You can't do that with a launcher. I also believe any grenade launcher weapon should use the weapon's DC's for damage instead of grenade DC's as well. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. But on top of that, it is basically a Stinking. This strictly matriarchal culture leaves few opportunities for a common male, and training as an enforcer for a noble house or. The Galactic Empire's Purge. Tents in Starfinder are advanced and include systems that provide their occupants the same environmental protections as armor while active. Fields of Study; Theorems; Envoy. The basic rule is that explosives for demolitions have the same statblock array as grenades. Thasphalt Grenade, II Source Drift Crisis pg. Starfinder Core Rulebook p. Armor Source Starfinder Core Rulebook pg. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. Log In Sign Up. However, consider if you even want to take it in the first place. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. September 04, 2023 02:28. ; Critical — Capacity. Shock grid 1. The reason for the spike might be that grenades above L8 have a lower save DC when launched from the best available grenade launcher, which reduces the effective item level to 8, whereas L8 grenades see no change and grenades below L8 are buffed. This dimension cannot be accessed except through Drift engine technology associated with Triune, which gifted the. Suggested Retail Price $29. total result of your attack roll meets or exceeds the target’s. View flipping ebook version of Starfinder Core Rulebook published by Draconis Ferox on 2021-12-20. Both have a 15ft explosion radius and offer saves for half damage. Smoke grenade. When you cast mirror image, it creates 1d4 figment images. The computer and its systems are encased in armored and energy-resistant shells. Benefit (s): As a full action, you can draw a grenade and make a ranged attack with it. A grenade's listing on Table 7-7: Grenades shows its explosion radius. 5. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. A shock grenade releases a pulse of electrical energy on impact. The EMP wave from a pulse grenade is not intense enough to affect. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. Unfortunately, those are both insight bonuses. If a creature doesn’t have enough room to appear, it doesn’t. . Level: 4 Price: 325 Range: 20 ft. 122 Level 6; Price 675 Hands 1; Proficiency Grenade Damage —; Range 20 ft. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. Holy Water Grenade. Additionally, each is marked with a symbol that indicates whether it is a. Laser grenades are an unusual blend of laser technology and the tactical area-denial function of grenades and other. Grenades are single-use weapons that are destroyed when used. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs,. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Heavy Weapons Heavy weapons are military-grade, high-damage weapons that require specialized training to use. Starfinder simplified this rule as well, move on people. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. . Holy Water Grenade. Starjammer SRD; Home. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Benefit (s): The save DC of any grenade you use is increased by 1. We can also look to Starfinder's cousin for help. Dead Space Weapon and Armor Conversion Index. 126. 133. Incendiary grenades have their damage increased by +1 per dice. So, like every great entrepreneur, he worked to solve the problem. A grenade launcher can hold up to 5 grenades at a time. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an. The galaxy's inhabitants traverse the Drift as a form of faster-than-light travel. But first, I need to know if it's really worth it. The Drift was exposed to mortals by the post-Gap deity Triune in 3 AG. Last but not least, loot economy. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Technological Items. explode [15 ft. Critical Hit Effects. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. The Basics. CONSTRUCTION. One uses bullets, the other battery. ; 1d10 So plus deafened 1d4 minutes, DC 16]) or mk 2 shock grenade +6 (range increment 30. If your attack roll is a natural 1 (the d20 comes. Whatever though, it’s not like things had to be optimal, it was just jarring to change my character’s personality and fighting style off of what I had previously established. ). 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. Deadly Aim typically hurts your DPR mathematically unless you're fighting weak enemies with an underleveled weapon. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. I'm bombard because I like the grenadier thing for my level2 combat feat I was just going to pick grenade mastery because of. )The "Incident at Absalom Station" SoundPack gives you the complete audio solution when playing the first chapter of Starfinder's "Dead Suns". A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together. 5. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. The cause of this problem that I've found is that weapon fusions are difficult to use and ineffective. Grenade, shock I: 1: 130: 20 ft. Source: Starfinder Core Rulebook, pg 266: When multiple bonuses. ; Critical — Capacity. 5. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. ), force Thasphalt Grenade, III Source Drift Crisis pg. Straightforward Operative. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. A weapon that has the aeon special property includes a socket that can house an aeon stone. Installing a fusion into a grenade or a piece of ammunition costs half the normal price of a weapon fusion for a weapon of the same level. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. Short-circuit Grenade SFS Note: The short-circuit grenade is a grenade, not a technological item Source Starfinder #37: The White Glove Affair pg. Source Starfinder Core Rulebook pg. X1. When the user hits a target with the shock pad, the weapon emits an electric discharge that stuns or damages the. Level: 10 Price: 2500 Range: 20 ft. Heavy Weapons Heavy weapons are military-grade, high-damage weapons that require specialized training to use. I went bombard primarily for using the hybrid grenades along with some of the utility ones, but melee is going to be my primary focus. 42. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. NIL Grenade Launcher, Squad Source Starfinder Core Rulebook pg. . This bundle includes every product ever released by d20pfsrd. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. Stickybomb Grenade A stickybomb grenade detonates with a splash of adhesive resin. Junk Grenade SFS Note: The 5th-level version of junk grenade has a radius of 15 feet. In general, tempest shock weapons are the. While still recovering from that ailment, he was diagnosed with cancer. Cook Grenade (Combat) You can pull the pin on a grenade and hold onto it until the last second before its detonation, making it harder to avoid. Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. Telekinetic Projectile (TKP) is the used to "throw" the grenade. Or is the reflex save it and there is only one check for seeing if you take the special effect. Tremor and rumbler boomer rifles use low and damaging sonic frequencies. Cook Grenade: you draw the grenade, pull the pin, then count "1 potatoe, 2 potatoe" and throw. 179 Level 12; Price 4,300 Hands 1; Proficiency Grenade Damage. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. Grenades cab be a really big part of tactical play in Starfinder, and that’s a lot more options for the explosives mavens out there; on the flipside, there’s also a grenade scrambler to be found in the technological items section, so maybe don’t rely on. Drawn: L: Explode (1d8 E, 15 ft. Bulk: L. Diminisher Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. By saving the grenade money you can just buy the armour and armour upgrades youre looking for. Now reselling isn't as appealing because stuff only gets 10%. 75. It was added in the Bespin Expansion Pack. Sports. Price: 650. Source Starfinder Core Rulebook pg. 178Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. Which of. ; Critical — Capacity Drawn Bulk L; Special Explode (2d8 B, 15 ft. 4,765 posts in 285 threads. Creatures in the affected area can. ; Critical. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. A character is proficient with shields if they have the Shield Proficiency feat. Player > Weapon > Grenades > Frag grenade I. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. ; see text) Crafted using strange metals ejected by the sun and infused with magic from. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. When a solar flare grenade explodes, it sends out a lash of plasma. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Search Starfinder General Discussion: 1 to 100 of 3,039. More advanced grenades create more dangerous microbots. Incendiary grenades have their damage increased by +1 per dice. Organization pair, patrol (3–4), delegation (5–8 plus 1 drow noble arms dealer), or battalion (10–40) With purple skin and white hair, drow are physically beautiful but merciless. Grenade Mastery (Combat) You know how to get the most out of your grenades. Capacity: Drawn Bulk: L Special: Explode (10 ft. Time to start throwing. 122. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. The closest I could find was the critical hit effect, which is 1 round. 106 Level 1; Price 250 Capacity 20; Usage 5/round Hands —; Bulk 1 DescriptionThese explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. Besides theres stuff like shock grenades which wreck robots. You may conceptualize the source of your magic as divine grace, a manipulation of fundamental energy, or an. He’s been on chemo for months now, and it looks like he has months more chemo ahead. Integrated or powered armor mounted weapons can be linked. If you're blowing up your own weapons you'll probably be messing up WBL pretty bad. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. Riot Grenade, Mk 1 Source Starfinder Armory pg. Wearing a shield without being proficient has the same penalty as. I would totally take it at level 20 (20BAB) but yes I agree otherwise. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. ) Frag Grenade, Mk 3 Source Starfinder Core Rulebook pg. Focus makes me think maybe a blast or something. ) A stickybomb grenade detonates with a splash of adhesive resin. Source Starfinder Core Rulebook pg. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). , 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities fighting styles (sharpshoot. Beginner Box ; Rulebooks . Gear enforcer armor I, advanced rail gun with 15 rounds, shock grenades II (2) Ecology Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. . Capacity: Drawn. You gain specialization in that weapon type, which means you. 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Powered armor is ignored, replaced by single pilot medium sized and up mechs, with encounters scaled to match. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. Shock Weapons. Starfinder Core Rulebook p. The Starfinder Galaxy Exploration Manual delivers two main components – information GMs can use to create a wide array of worlds and, of course, new character options – and does a good job of it. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. Stock # SJG4471 * UPC 91037863768. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6 F; Range 20 ft. 48. 41K subscribers in the starfinder_rpg community. . 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. launchers are the most common grenade launcher available on the market. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. frag grenade II +12 (explode suffering the associated environmental. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. 5. Drawn L Explode (entangled 2d4 rounds, 20 ft. . When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. Diminisher Grenade, Mk 6 (Hybrid) Source Starfinder Armory pg. This typically isn’t enough water to damage computers or other electronic or technological items. Hocking grenades: frags 1 and 2 are safe (as safe as a. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Reactions. and you really dont want to see them? Well grenades are what you are looking for! Do you want to stab s. Skreebara roars Skreebara screach Skreebara surfacing Skreebara hisses Machine gun - Heavy Shock - Long Sonic - Long Machine gun Laser - Small Skree screach Sonic - Long Shock - Long Skree hiss Insects Grenade Explosion. Adventure Level Range We’re No Heroes 1–4 Key Differences from Scenarios Merchants of the Void 3–6 Starfinder Adventure Paths. Each character who inhales smoke must succeed at a Fortitude. Combat normally takes place on a battle map with a grid of 1-inch squares, each representing a 5-foot-by-5-foot area, with miniature figures representing characters and monsters. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. This has two settings: one meant to stun and one meant to kill. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. Hi folks, I'm organizing the RPG aspect of a gaming convention in Victoria in April, and I am looking for someone to run a Pathfinder Society game on…Shock grenades were a type of grenades that delivered a non-lethal electrical discharge, rendering those caught in the field incapable of moving. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. Level: 2. Shock Pad. 5. Fused with magic, Flash grenades have their DC save increased by +2. 168 cards, a unique die, and a rulesheet. 178 Level 6; Price 580 Hands 1; Proficiency Grenade Damage 2d6 F; Range 20 ft. com Publishing in systems including Pathfinder 1e, Pathfinder 2e,. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. Range. . Source Starfinder Core Rulebook pg. You'll also be limited by how much equipment you can throw away. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Disruption Grenade, Temporal SFS Note: Relics do not sell for full resale value, but can be sold for 50% of their value instead of 10%. Capacity: Drawn Bulk: L Special: Explode (2d10 E & F, 20 ft. 196From Starfinder Player's Guide p. Grenades are awesome in Starfinder, but they’re very expensive to use with any regularity. Each grenade bounces as if its thrower had missed when throwing it. The Shock Grenade is a Star. ; Critical. 122 Level 9; Price 4,200 Hands 1; Proficiency GrenadeSpell Grenade (Sp) Starfinder Core Rulebook p. ) A stickybomb grenade. Advanced Melee. T. 39 Level 8; Price 1,600 Hands 1; Proficiency Grenade. With a gunner's harness accessory you could even full attack at only a -2 DC penalty on both effects, and you could mix them up, trying to both entangle and blind on the same round for a total cost of 890 credits. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Source Starfinder Core Rulebook pg. Grenade Scrambler, Mk 1 Source Starfinder Armory pg. You can take only one reaction each round; you regain your reaction at the start of your turn. Dave’s solution was to apply his extensive experience building NASCAR chassis to building a prototype. Creatures that fail their save against a concussion grenade are. View Cart; Help; Pathfinder . ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. Web Grenade, Mk 2 Source Starfinder Armory pg. The shock caster is only about three times the cost of the grenade, three time 1 SINGLE grenade! Each shot from the shock caster deals 7d12(not to go into exhaustive math, this is just an estimate off the top of my head, so please don't take me to task over the inaccuracy, but that's about 45 damage on average), so a bit over 2/3 of the damage. Deadly Aim is a total trap feat. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Heavy weapons are difficult to hold steadily and aim accurately, and they thus require a minimum Strength score to use to their full potential. Option 2 is to do away with power armor entirely and switch over the mechs. 5 item Lv)+Str]. )Smoke Grenades seem really really strong. 1 2 3. Description. 168. Those sound like they could cause all kinds of chaos. You might want to consider shock and awe instead of bombard, but that has some weirdness where improved demoralize helps from 1-4 then becomes a sidegrade to awesome cacophony. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. You can slot an aeon stone into a weapon only if the weapon has an item level equal to or greater than the aeon. Technological Items. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Usually offers a lower EAC, but a higher KAC. I've found nothing addressing this in Corebook so far. This allows you to utilize Mk1 grenades in a weapon with much higher weapon lvl DCs. For 35 credits. You can do it. (100 charges), tactical autobeam rifle with 1 high-capacity battery (40 charges), frag grenades IV (2) Ecology. When a solar flare grenade explodes, it sends out a lash of plasma. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. NI Ls can be fitted with any sort of grenade as ammunition. At.